Sunday, 18 August 2024

ECOLOGICAL THEORY | NEP

Ecological Theory:

Proposed by American psychologist James J. Gibson, the ecological theory of perception emphasizes that visual perception is directly influenced by the environment. Unlike other theories that focus on internal cognitive processes, ecological theory posits that perception is a direct response to the visual information available in the environment.

Affordances: Gibson introduced the concept of "affordances," which refers to the potential actions that an object or environment offers to an individual. For example, a chair "affords" sitting, while a button "affords" pressing.

Direct Perception: The theory argues that the environment provides all the necessary information for perception, and the brain does not need to construct or interpret the scene. Perception is seen as an active process that involves detecting the affordances in the environment.

Ecological theory is particularly relevant in design, architecture, and ergonomics, where the goal is to create environments and objects that naturally guide human behavior in intuitive ways.

Example 1: Urban Design

In urban planning, ecological theory is applied to create environments that naturally guide people’s behavior.

For example, a park might be designed with curved paths that lead visitors to key features like benches, playgrounds, or water fountains, leveraging the natural affordances of the environment to direct movement.

Example 2: Product Design

A door handle designed to afford pushing rather than pulling (e.g., a flat metal plate rather than a rounded handle) directly communicates how it should be used. This design reduces the need for instructional signage, as the affordance is clear from the handle’s shape and placement.

Example 3: Virtual Reality (VR)

In VR environments, designers use ecological principles to create immersive worlds where objects and spaces afford natural interactions.

For example, a VR object like a virtual cup would be designed so that it affords the action of being picked up, just as a real cup would. This makes the virtual environment intuitive and easy to navigate.

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