The Rasa Design Challenge
Topic: Aesthetic Principles: Rasa, Bhava, Alankara and
their Application to Visual and Narrative Design
Duration: 60–90 minutes
Class Type: Interactive Group Activity
Group Size: 3–4 students per group
Activity Title: From Emotion to Experience
Students become Creative Directors hired to redesign an
ordinary story so that the audience experiences a specific Rasa.
Their challenge is not to change the story—but to change how
it feels.
Step 1 – The Rasa Lottery (10 minutes)
Each group randomly receives one Rasa.
Examples:
Shringara (Love)
Hasya (Humour)
Karuna (Compassion)
Raudra (Anger)
Veera (Heroism)
Bhayanaka (Fear)
Bibhatsa (Disgust)
Adbhuta (Wonder)
Shanta (Peace)
No two groups receive the same Rasa.
Step 2 – The Common Story (5 minutes)
Every group receives the exact same story.
Example:
"A student misses the last train home."
OR
"A child finds an old diary."
OR
"Someone receives an unexpected phone call."
The story remains unchanged.
Only the emotional experience changes.
Step 3 – Build the Emotional Blueprint (20 minutes)
Each group fills the following chart.
|
Element |
Group Response |
|
Assigned Rasa |
|
|
Dominant Bhava |
|
|
Supporting Bhavas |
|
|
Target Audience Emotion |
|
|
Visual Style |
|
|
Colour Palette |
|
|
Lighting |
|
|
Camera Angles |
|
|
Background Music |
|
|
Dialogue Style |
|
|
Costume |
|
|
Setting |
Students discover that every design decision contributes to
emotional impact.
Step 4 – Add Alankara (15 minutes)
Groups now enrich the narrative using at least three
Alankaras.
Possible examples:
Upama (Simile): "The rain fell like tears."
Anuprasa (Alliteration) "Silent streets swallowed sounds."
Atishayokti (Hyperbole) "He waited for a thousand years."
Personification: "The lonely bench welcomed him."
Students decide where these literary devices naturally fit
within dialogue, narration or visuals.
Step 5 – Design the Scene (20 minutes)
Groups create ONE of the following:
Option A
Movie Poster
Include
· Title
· Tagline
· Colour
scheme
· Character
expressions
· Background
· Typography
Option B
Storyboard
Draw six simple frames.
Each frame shows
· Camera
angle
· Character
emotion
· Colour
· Mood
Option C
Instagram Carousel
Create six slides explaining
· Story
· Emotion
· Visual
language
· Final
audience feeling
Step 6 – Silent Gallery Walk
· Every
group displays its work.
· Students
silently walk around.
· Each
visitor writes directly on a feedback sheet.
They answer:
· Which
Rasa do you experience first?
· Which
visual element creates that emotion?
· Which
Alankara is most effective?
Final Twist - After everyone has guessed the Rasas,
Each group reveals
· their
assigned Rasa
· chosen
Bhava
· Alankaras
used
If classmates correctly identify the intended emotion, the
design succeeds.
Reflection Discussion
Students answer:
· Which
design element influenced your emotions the most?
· Could
the same story produce different emotions?
· Which
Rasa was easiest to create visually?
· Which
was hardest?
· How do
films manipulate Rasa using colour and music?
· How do
advertisements use Bhava without telling long stories?
FOR STUDENTS REFERENCE
1. The Nine Rasas (Navarasa)
|
Rasa (Aesthetic Emotion) |
Meaning |
Example |
|
Shringara |
Love, Beauty, Romance |
A romantic reunion or celebration of beauty |
|
Hasya |
Humour, Joy |
A funny misunderstanding or comic scene |
|
Karuna |
Compassion, Sadness |
Loss, sacrifice, or emotional farewell |
|
Raudra |
Anger, Fury |
A protest, confrontation, or injustice |
|
Veera |
Courage, Heroism |
Saving someone or standing up for truth |
|
Bhayanaka |
Fear, Terror |
A suspenseful or horror scene |
|
Bibhatsa |
Disgust |
Pollution, corruption, or unethical behaviour |
|
Adbhuta |
Wonder, Amazement |
A magical discovery or scientific breakthrough |
|
Shanta |
Peace, Tranquillity |
Meditation, nature, or harmony |
2. Common Bhavas (Emotions Expressed by Characters)
These are the emotions shown by the characters that help
create the Rasa.
|
Bhava |
Meaning |
|
Rati |
Love, Affection |
|
Hasa |
Laughter |
|
Shoka |
Sorrow |
|
Krodha |
Anger |
|
Utsaha |
Enthusiasm, Courage |
|
Bhaya |
Fear |
|
Jugupsa |
Disgust |
|
Vismaya |
Surprise, Wonder |
|
Shama |
Calmness, Serenity |
3. Common Alankaras (Figures of Speech)
|
Alankara |
Meaning |
Example |
|
Upama (Simile) |
Comparison using "like" or "as" |
"Her smile was like the sun." |
|
Rupaka (Metaphor) |
Direct comparison |
"Time is a thief." |
|
Anuprasa (Alliteration) |
Repetition of the same sound |
"Wild winds whispered." |
|
Yamaka |
Repetition of the same word with different meanings |
Wordplay using repeated words |
|
Atishayokti (Hyperbole) |
Deliberate exaggeration |
"I've told you a thousand times." |
|
Utpreksha |
Imaginative comparison or possibility |
"The clouds seemed eager to embrace the hills." |
|
Personification |
Giving human qualities to non-human things |
"The wind danced through the trees." |
|
Shlesha (Pun) |
A word with two or more meanings |
A humorous or clever double meaning |
FOR EDUCATORS
Learning Outcomes
By the end of the activity, students will be able to:
· Differentiate
between Rasa, Bhava, and Alankara
· Understand
how emotions are intentionally created in visual and narrative media
· Apply
Indian aesthetic principles to contemporary storytelling
· Critically
evaluate design choices in films, advertisements, social media content, comics
and posters
Why This Activity Works for Media Students
Instead of memorizing definitions, students experience how
Indian aesthetic theory functions as a design framework. They discover that
changing colour, composition, typography, lighting, dialogue, pacing, and
symbolism can transform the same narrative into entirely different emotional
experiences. This mirrors the work of filmmakers, advertisers, graphic
designers, animators, and digital storytellers, demonstrating how the classical
concepts of Rasa, Bhava, and Alankara remain highly relevant in contemporary
visual communication and narrative design.